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About Me

Eleana Georgousi

Experienced 3D Visualiser and ARB-registered Architect, skilled in creating high-quality visualisations, animations, technical drawings, and interactive real-time experiences. I have always found it satisfying to see a design come to life from an initial concept through to a photorealistic visual. I enjoy bringing ideas to life in 3D.

 

I have experience in interior and exterior renderings, 360 virtual tours, architectural animations, real-time interactive and immersive experiences, VR, and AR. I also produce CAD technical drawings across a range of sectors.

 

I am comfortable working in fast-paced environments, managing multiple projects simultaneously while maintaining attention to detail and meeting tight deadlines. I am a problem solver and a strong collaborator and communicator. I continuously seek innovative ways to maintain the highest standards in visualisation and actively explore new technologies and methodologies, including AI-assisted tools, to support efficiency, consistency, and high visual quality while preserving architectural accuracy and design intent.

 

I also enjoy sharing my knowledge and experience with students. In the past, I have taught advanced modelling, parametric design, and 3D visualisation techniques. I have a deep understanding of these tools and can effectively explain complex concepts in an accessible way.

Education

2018-2019

MSc Architectural Computation

University College London (UCL)

Bartlett School of Architecture

Topics: Parametric Design, Virtual & Augmented Reality, Geometry (Nurbs, Splines, Surfaces, Meshes), Cellular Automata, Recursion,
Particle Systems, Swarms, Evolutionary Algorithms (GA), Neural Networks, Kohonen Nets, Image Processing, Robotics, Data analysis and visualization, Space Syntax Theory.

2012-2018

Diploma in Architectural Engineering

University of Patras

Description: A thorough grounding in all aspects of architecture and city-building with praxis-oriented design and project work, the history of architecture, building science and construction management, design comprised of composition, model making, drawing, image and video editing, 3d modelling, rendering, computer-aided architectural design, structural design, and support structures.

Technical Skills

2D: AutoCAD

BIM: Revit

3D Modeling: 3Ds Max, Rhino, Maya
Parametric Modeling: Grasshopper
Design: Photoshop, Illustrator
Rendering Engines: Vray, Chaos Corona
Realtime, Animation, VR&AR: Unreal Engine, Twinmotion, Unity
Texturing: Substance Painter, Substance Designer, Substance Alchemist
Video: Premiere, After Effects
Scripting: C#, C++, Python
Presentations: InDesign, Power Point

Licences

Registered Architect (ARB/UK)

Architects Registration Board

Registered Architect (Greece)

Technical Chamber of Greece

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